October 22, 2006

SC updated impressions

I've played a few more single player levels. Some notes:

- The game has frozen on me several times. It has happened a couple of times after pressing the back button to bring up my wrist computer. It also froze once while viewing the in-game map.

- Because of my freezing problems I have been saving alot more. It has greatly helped to reduce some of the frustration.

- The levels certainly appear to pick up after the first few. There is a level that takes place on a cruise ship in broad daylight and it was fantastic. One of my favorite levels of any SC game. It is a great new dynamic sneaking around in broad daylight. You don't hide in the shadows, but rather have to find actual physical cover. It was alot of fun. And the level was beautiful. Again, it is refreshing to be able to really play through a level and not have it blanketted in complete darkness. Graphically, it was very impressive.

- I'm enjoying the game alot more now. There are still several instances where it is really difficult to figure out where to go to complete your objective though. The level design definitely seem to get better as you advance through the game. So far at least.

- My previous comments about Sam's animations when picking up objects or interacting with the environment, while still valid, might have been too harsh. I have noticed that those transition in Double Agent are far better than they were in previous SC games. They still do not look completely smooth or realistic, but better than they have been in the past.

October 20, 2006

Double Agent

So, I caved in and bought Splinter Cell: Double Agent. I said I wasn't, or at least, that I only would if the reviews were great. Well, the reviews have been good, but we see a significant decline compared to how the last Splinter Cell game, Chaos Theory, was received, a game that earned almost perfect scores all around.

Throughout this game's development I have had my doubts. While I have enjoyed every previous SC game, watching all the gameplay videos of Double Agent did not convince me it was making the significant jump I was hoping for from the SC series. It looked very, very similar to the previous SC titles, recycling almost all of Sam's animations. It did not demand the attention a game like Gears of War does, one that stops you in your tracks and forces you to admire the next gen visuals. The jump also seemed minuscule compared to other Tom Clancy games like Ghost Recon: Advanced Warfighter and Rainbow 6: Vegas.

Here are my impressions of Double Agent, through the first four levels of the single player game. I haven't touched multiplayer yet.

This game feels instantly familiar to SC vets. The controls are basically the same and the levels progress very similar to previous titles. The first few at least. You stick to shadows and try not to tip off the enemy of your whereabouts. The game gets interesting on your third mission, which plays out like no other Splinter Cell game before it. I'm not going to go into detail about the game's story, since that has been covered in countless previews and in all the reviews of the game, but I will say that the free roaming levels that take place in the JBA headquarters are a lot of fun and a breath of fresh air. I have only played one of them (I read there are about three of them) and my only negative about it is that you have a time limit in which to accomplish your tasks. This does add tension to the level, but, I have a serious problems with time limits in games. I hate them. Unless I am playing a racing game, I do not like being rushed through a level. To be fair, they do seem to give you plenty of time to complete all your objectives, but the fact that there is a limit bothers me.

Aside from that, so far, it has been standard Splinter Cell fare. The game is fun . . . and frustrating, as every SC has been before it. Sometimes it can pretty difficult to figure out exactly what you are supposed to do or go in a particular mission. Throw in a time limit (which I already mentioned I HATE!) and this can lead to some frustrating sections.

In the very first level you need to infiltrate a missile silo and disarm a missile that is set to launch. Once inside the silo you have a limited amount of time to figure out how to get to the missile, which you can see clearly, but need to navigate what feels like a maze of rafters and stairs to get to it. Then, to top it off, once you figure out how to get there, you then have about 60 seconds to escape before the entire place blows up! Tense? Yes, very. But mostly because you have no idea where you are going. The result? You need to play many sections over and over until you figure out what to do. Except that by that time, you've already played that section four times and it is no longer as tense or exciting as it should have been.

This has been the case with every Splinter Cell game. It is not even isolated to SC, it is an issue with the entire stealth genre. It can be very unforgiving and is only compounded by the fact that since you need to be sneaking around all the time, it takes extra long to get somewhere, so if you finally do die and have to do a large section over again, you just lost twenty minutes of gameplay. So you do it over, except now you know where all the enemy locations are so it is nowhere near as tense or fun as it was the first time. One solution is to save often. But that only helps in preventing you from playing long sections over, it still effectively kills a lot of the tension, since you always know if you mess up you can just load your game and try something else. It makes you not really have to think about your actions, since they don't really have consequence. Should you try to sneak past that guard and hack the commuter right behind him? Why not, if you mess up you can just load and try a different route. Like I said, this is not a problem with the Splinter Cell series as much as it is just with the genre. It is unfortunate.

So, what do I like about the game? Like I mentioned, it still plays like SC and that is not necessarily such a bad thing. The game has been fun so far and the story is actually decent and easy to follow this time. The game's trust system is pretty interesting as well, since depending on your actions you can gain or lose trust from both the NSA or the JBA (the terrorist group you are infiltrating). You also have to make some pretty harrowing decisions. Do you shoot the helpless News helicopter pilot in cold blood because the JBA asked you to? Doing so will help you gain their trust and secure your cover . . . but he is a civilian and it goes against your training.

Graphically the game is nice, but like I mentioned, I expected more from the Splinter Cell series. The original SC game on the Xbox was one of the most graphically impressive games for its time. The lighting effects were like no other game before it. Chaos Theory still stands in my opinion as the best looking game of the last generation (well, maybe tied with Resident Evil 4 for the Gamecube). So, needless to say, my expectations for a next gen SC were pretty high.

The graphics basically look like Chaos Theory to the second power. The textures are great. The lighting is great. The environments are great. But they are very familiar at the same time. And the biggest reason why is because of the recycled animation.

It definitely appears that Double Agent is using a heavily modified version of the Chaos Theory engine. Shame. I hate when a developer carries over a last gen engine for a next gen offering. Maybe I am jaded, or expecting too much from this generation, but there are many staples in games that I want to not see anymore. And this does not apply just to Double Agent, but to every next gen game out there. Developers need to re-think certain things and finally address some issues that have been around for far too long, which might seem small and insignificant, but I feel is what separates last generation games from the future of gaming. I do not just want higher poly models, high res textures, and improved lighting. Because all that does not equate to a next gen experience.

What am I talking about? Ok, an example from Double Agent. In this game, as has been the case in all SC games before, when Sam is going to interact with something, be it a door, a switch, a item on the ground, or a body, he "warps" into position to make sure the animation lines up properly. That was fine in the previous games, but I do not want to see it anymore. Developers need to develop a new animation system that will allow your character to seamlessly transition from one position to another without all the sliding on the ground and warping, because it looks ridiculous. No matter how photo-realistic you make the character or environments look, if the animation is not evolving with the rest of it, the game will fail to impress me.

Another gaming staple that I want to see done away with: the way characters walk up and down stairs. I want their damn feet and walking animation to change and I want every step from the character to actually land on a step, and not just have them slowly ascend diagonally as they use their regular walking animation. The little details people, the little details!

I guess I am saying that I think animation has been seriously overlooked so far in this next generation. I think I have had this rant before, and it was not my intention to go into now, but animation in my eyes is way more important than textures or special effects if you want to impress me. Give me a game that looks exactly like Chaos Theory did, only implement a system that blends all animations seamlessly, with no awkward transitions and everything flows with absolute realism and I'll take it over Double Agent's visuals any day.

Ok, I just bashed SC: Double Agent huh? That was not my intention. What I meant to say when I started writing these impressions, is that SC is . . . well, it is a SC game. It looks better than any before it, and plays better than any before it. I just expected more of an evolution in its jump to the 360, instead of the baby steps it seems to have taken.

I want a new engine for the next game ok Ubisoft? It is exclusive to the 360, so build it to take full advantage of the hardware.

Ok, all that after only four levels. I've heard the game really picks up at the end. Now watch I end up completely loving the game and saying it is the best 360 game I have played. :P

I'll post further impressions as I advance through it.

Cats

I own three cats. Two boys, who are just over 1 year old, and a little girl who is about 6 months. The boys have outgrown their annoying playful stage. The stage where you cannot move any part of your body or it will get pounced on and attacked. Especially when you are under the covers. The little girl, has not. It is always interesting not knowing when a small cat is going to appear out of nowhere and attack you. It is fun, cute and annoying all at the same time. Anyone who owns cats know how amusing they can be. Each one their own individual, unique character.

Take my cat Coltrane for instance. He's the middle one. He is absolutely hilarious, even though he has no idea he is. He has many quirks, like meowing loudly at you when you enter a room for no reason whatsoever. Or being terrified at any sudden (or not so sudden) movement you might make. But his most amusing trait is the fact that he has no idea how his claws function. You'd figure, as a cat, he'd be fully aware of what to do with his claws. Not Coltrane. He has yet to master the art of retracting his claws once he sinks them into something. It is quite amusing watching him stretch and sink his claws onto the side of our bed . . . then stay stuck there for a minute or two as he tries to walk away, or jump on the bed, but he cannot because his paws are stuck in the mattress. I can watch him all day.

I walked into the room one day and saw him by the window, one of his front paws stuck on the window frame above his head - in a pretty strange angle - and him just sitting there, his arm extended over his head because he couldn't get it out. I don't know how long the poor little guy had been in that position, but it appeared like he just gave up trying to get free and decided to just sit down and wait for assistance. I couldn't stop laughing.

Good old Coltrane. I think I might have some pictures of him "stuck" on our bed. If I find them I'll post them.

Howl-O-Scream

This past Saturday I went to Busch Gardens' Howl-O-Scream. Basically their version of Halloween Horror Nights, only not as popular. It was great. For those of you who have gone to Horror Nights countless times, I recommend you mix it up this year or next and go to Howl-O-Scream.

The negative out of my trip (and it is not really a negative) is that I want to go back to the park during the day to see the actual park, since at night you can't get a real feel for it nor experience its normal attractions. The roller-coasters were open, but I paid to experience the haunted houses, not the coasters.

I did ride Shriekra and Kumba and they were fantastic. Now I definitely want to go back and ride the rest of them, since the last time I went to Busch Gardens about 23 years ago, I was a) too young to ride them and b) I don't think they even had ½ of the coasters they have now.

October 18, 2006

Calm before the storm . . .

I had some free time last night (for the first time in about a week) and I was able to sit on my couch with my controller in hand and turn on my 360, knowing that I could play for a good couple of hours (instead of the 20 minute sessions I have been having lately).

So, what to play?

I am still waiting to play my Superbowl match-up against the Redskins in Madden. But I'm in a real Anti-EA mood lately and I don't even want to put the game in my 360.

I put in GRAW and gave it a go. I have a weird thing going on with GRAW right now. I'm obsessed with playing the co-op missions . . . by myself. Without dying. I have only passed one level like this. It is hard. And once I die, after playing stealthily for 20 minutes, I get frustrated and turn it off. Which is what happened last night.

I then played a little PGR3. I already beat it, getting all silver medals, and am now going back to all the previous races and attempting to get gold or platinum medals. This game is a lot of fun, but I have a problem with it. I do not like how you have to choose what medal you are going for before the race. Each medal has a certain goal you have to meet, so why not just have the event play itself out and then depending on your results, you might get a medal, like in Gran Turismo. By having to choose only one medal you are aiming for, if you over achieve in that particular race, it is for nothing, because you don't get rewarded for achieving the next medal's criteria. If you need to finish a lap within 1:10 for a silver and you finish the lap instead in :52 seconds, which lets say is good enough for a platinum, you are screwed. You are getting your silver medal and if you want the platinum you need to "say" you are going for the platinum and do the event again. This is a very cheap way of trying to add replay value to the game. I could have a bunch of gold and even platinum medals right now from my initial play through the game, but I don't because I decided to aim for silver for a lot of the races since I was new to the game. Annoying. It is especially annoying since you don't want to say you are aiming for platinum every time, since those are incredibly tough and with the game's constant load times, trying to finish one perfect lap can be extremely frustrating. I hope PGR4 changes this system.

After PGR3, I looked at my games and I didn't really feel like playing any of them. I've beaten them all, except for Oblivion. Man, I really have to get back into Oblivion. But . . . not feeling it right now.

I played some Doom, but I can only play it in short bursts, so, after 15 minutes I am done. I played a hand of Texas Hold 'Em. Done.

Man, I'm ready for a new game. I still have Loco Roco for the PSP, but I don't really play the PSP at home. Still have Syphon Filter for it as well.

Nope, I need a new game. And believe me, they are coming in November. What is the tally up to? Gears of War, Rainbow Six: Vegas, Guitar Hero II. Those are just my definite "must-haves". Then there are many intriguing alternates. Knowing me, I might just cave in between now and November 7th (GHII) and pick up Splinter Cell: Double Agent. Pretty good review from IGN. Haven't seen any others yet.