November 08, 2006

Wireless Headset

I picked up the wireless headset for the 360 on Saturday, but unfortunately have not been able to try it out much, aside from a Private Chat with a friend.

The design is sweet. It looks like a high-tech gadget, is very light weight, and is pretty comfortable. My private chat went fine. My friend's voice came through clear (he was using a wireless headset as well) and he had no trouble hearing me.

When I first was trying to set up the chat though, my headset was not working for some reason. I would hear my buddy through my tv speakers and no matter how many times I turned off the headset or tried to sync it with the 360, it would not work. After restarting my 360 completely, it worked fine. I hope that is not a recurring problem (I have not been able to use the headset since then, so I am not sure if it will happen again).

I will definitely be giving the headset a thorough workout with gears of War coming out tomorrow. I'll be doing lots of co-op over Live with that baby. Can't wait.

November 07, 2006

GoW

Well, the reviews are out. And they are good.

Teamxbox: 9.6
Gamespot: 9.6
IGN: 9.4
1UP: 10

I have to admit, as much as I have been looking forward to this game and as much as I was hoping it would be great, in the back of my mind I never thought it would be receiving those type of scores. Throughout the game's development, I always had the impression that ultimately what we would be getting is a beautiful game . . . with not much substance. Little more than a tech demo of what the Unreal III engine could do, attached to a repetitive game that would get tiresome about ½ through the campaign.

I am so glad I was wrong. From the looks of it at least, because it does not look like my local Gamestop will be getting the game until tomorrow. Damn.

Today is going to a very, very long day.

November 05, 2006

Marketplace

There is a lot of talk lately about how the Marketplace can potentially ruin gaming. And I have to agree with a lot of it. As a gamer (and consumer) it is not pleasant to see what is going on. Not only did we see the M.S.R.P. of games go from $49.99 to $59.99, but now some Publishers are giving the impression that $60 does not even net us a full, complete game anymore.

I will like to preface all this by saying that I am not against downloadable content that you need to purchase. Not in any way. But it definitely depends on the content. Bethesda seems to be doing a good job with DL content for Oblivion. Sure, they might have stumbled out of the gate with the Horse Armor debacle, but they have since put out quality content that adds game play and extends the life of thier already long game. Using them as an example: cosmetic download that adds no gameplay = rip-off; Added dungeons or quests to extend your enjoyment of the game = purchase.

EA has been in the center of backlash from the gaming community. They just seem to be out to take all our money, instead of pleasing us with quality products. Charging for a PPV "sneak peak" of Madden 2007, charging for classic stadiums, charging for unlockable items in their games (weapon packs & in-game money in The Godfather), charging for strategy videos (after Saints Row released several free tip videos themselves), it all leaves a bad taste in gamers' mouths. Why are we being charged for items we used to get for free? Classic stadiums and alternate uniforms should be included with the original $60 purchase. They have been in the past. It makes us feel like we are getting less for more.

I know all these purchases are optional. If you don't want them, don't buy them right? Every developer says the same thing, "We're currently evaluating micro transactions to determine what gamers want, and what they don't want". But there is a flaw with that reasoning. I'm not refraining from purchasing Classic Stadiums in Madden because I do not want them, I am refraining because I feel they should have been included with the original release in the first place. But if Classic Stadium sales are down, EA will probably just think, "Looks like gamers aren't interested in classic stadiums after all, no need to worry about them in next year's game".

Then there is the whole Lumines Live problem. Many gamers purchased the 1200 point Arcade title thinking they were purchasing the entire game, only to realize that there were certain modes and features that were still locked because they actually needed to purchase a separate pack to unlock them. Now that is just wrong. Seriously, seriously wrong. Microsoft should not allow that to happen.

It seems like Microsoft has no control over what publishers offer up on the marketplace. Their stance has been to let publishers work out the details anyway they want. That needs to stop. If Microsoft does not set up some regulations, things are going to get real ugly, real soon.

Micro transactions initially started as a cool concept, but it seems to be spiraling out of control. Many of these DLs are no longer "micro", since I do not consider $15 a micro transaction. I know it is all about creating additional revenue streams, but these streams seem to be getting very greedy, way too soon. My general rule in deciding on a marketplace purchase is this: If the content should have been included with the original release, then I am not buying it. If it feels like it was left out on purpose to then generate additional revenue, forget it. If it does not extend the life of the game or add any type of signifigant gameplay, I'm not purchasing it. Simple as that.

Hopefully Microsoft is reviewing microtransactions and have a plan on how to keep the marketplace under control. If not, then gaming - an already expensive hobby - is going to require even deeper pockets to enjoy.

November 03, 2006

My Most Wanted

- Gears of War
- Guitar Hero II
- Bioshock
- Mass Effect
- Rainbow Six: Vegas
- Lost Planet
- Brothers in Arms: Hell's Highway
- Half-Life 2
- Call of Duty 3

What am I missing?

November 02, 2006

Eragon

I just got done playing the new Eragon demo that is available on the Marketplace.

Wow. Just Wow.

Hold on, I need one more . . .

Wow.

I know there are different levels of developers out there. Some are elite. Some are decent. Some have more resources available (bigger budget, etc.), some aren't so lucky. After playing this demo, I am finding it difficult to accept that this game is running on the same system that is running Gears of War.

I feel bad bashing this game, as I am sure that many programmers spent alot of time working on it. And by "many" I mean two and by "alot of time" I mean three days.

Seriously, this game looks and plays absolutely terrible. Every single launch title looks at least twice as good as this game. I'd wager 85% of Xbox One games look better than this. PS2 games look better than this. Xbox Live Arcade titles look better than this. I find it hard to comprehend why they decided to release a demo, since the four people out there who might have been interested are surely going to pass once they get their hands on this demo.

Ok, I am done with the bashing. I just had to get that off my chest, since I was sitting there on my couch, controller in hand, thinking this was some kind of April Fools joke. If I were Microsoft I would find it insulting that they would be trying to release this game on the 360. I wouldn't allow it. The original Xbox can easily, easily run this game in its current state. My guess is that it is using about 5% of the 360's power. It is going to be well worth those $60 huh?