February 20, 2007

Terrorist Hunt

Yesterday Powerpuff and I played some Rainbow Six: Vegas Terrorist Hunt matches. We must have played for 4+ hours.

This game-mode is just insanely fun. Extremely difficult, but very rewarding when you suceed. The level layouts are just fantastic too. They are huge with multiple ways to traverse them. But the best part is that enemy placement is not necesarily pre-determined, so you have to be on your toes EVERY time you play. Just because there was an enemy in a certain location the last two times does not mean they will be there the third. And the enemies seem to patrol the whole level constantly, so areas you initially cleared are not completely safe either, since a new enemy patrol might have wandered in there.

The A.I. is usually pretty solid in this mode too (just like in the single-player game). They take cover, toss various granades, and flank you any chance they get.

There are a few frustrations though. While the enemy A.I. is mainly solid, you do sometimes come across instances of you being able to just wait around a corner or by a doorway and mow down enemies as they walk into your gun-fire. You'd figure after they see two of their guys getting taken out as they attempted to walk through that particular area they would be a little more cautious.

Anyother area of frustration is the damn shotguns. A terrorist with a shotgun is just plain annoying. It sometimes seems like the shotgun does the same amount of damage no matter how far away the person shooting you is, as I've gotten taken out with a single shotgun blast by an enemy who was more than 20 feet away. That is totally bogus!

There was a lot of bitching and complaining coming from us in those 4 hours of play, but it was always fun. And that is what counts. I can't wait for the new levels and game-modes to be made available. March cannot come soon enough.

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