February 17, 2009

Flower

For those PS3 owners that want to try something completely different, give Flower a try.  From the same folks that brought us the simple yet elegant flOw, a relaxing game with no real goal nor end, Flower takes that concept to the next level.
 
Flower is not really a game.  At least, not in the normal sense of the word.  You cannot lose in Flower.  There is no score.  No lives.  No time limit.  There is no real "story", but there are certainly themes and ideas.  You play the entire game by pressing just one button (and tilting the controller).  Yet even with all that, it is one of the most unique gaming experiences I've had in a while.  The game is beautiful.  Both visually and spiritually (Ok, yes, I just made myself sick by writing that).  Some may find the game boring.  Or pretentious.  But there is no doubt that it is a great escape.  After a long day in the office and a long drive home in traffic, Flower could be seen as therapy.  The visuals and music are fantastic and guiding Flower pedals with the wind is suprisingly engaging, thanks to perfect six-axis controls.
 
Flower definitely is not for everyone.  It is a very short game.  But it is quite an experience.  I recommend it.
 

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